Oni Video Game

Oni (Video Game 2001) cast and crew credits, including actors, actresses, directors, writers and more.

Oni
Developer(s)Bungie West[a]
Publisher(s)Gathering of Developers (Windows & Mac)
Rockstar Games (PS2)
Producer(s)Hamilton Chu[1]
Designer(s)Hardy LeBel
Composer(s)Michael Salvatori
Platform(s)Microsoft Windows, Mac OS, PlayStation 2
ReleaseWindows & Mac OS
PlayStation 2
  • NA: January 29, 2001
  • EU: March 9, 2001
Genre(s)Action, beat 'em up, third-person shooter
Mode(s)Single-player

Oni is a third-personactionvideo game developed by Bungie West, a division of Bungie. Released in 2001, it was Bungie West's only game. Gameplay consists of third-person shooting with hand-to-hand combat, with a focus on the latter. Originally planned just for the Mac OS and Windows, a PlayStation 2 port was concurrently developed by Rockstar Canada. The game's style was largely inspired by Ghost in the Shell and Akira and shares the same genre, being set in a cyberpunk world.

Gameplay[edit]

Konoko using a move effective on multiple enemies, the Devil Spin Kick.

There are ten different guns in Oni, including handguns, rifles, rocket launchers, and energy weapons. Power-ups such as 'hyposprays', which heal damage, and cloaking devices, which render the player invisible, can be found scattered throughout the levels or on corpses. Since the player can carry only one weapon at a time and ammunition is scarce, hand-to-hand combat is the most effective and common means of defeating enemies. The player can punch, kick, and throw enemies; progressing into later levels unlocks stronger moves and combos.

There are multiple classes of enemy, each with its own style of unarmed combat. Each class is subdivided into tiers of increasing strength. As in Bungie's earlier Marathon titles, tiers are color-coded, in this case by green (weakest), blue, and red (strongest). Also color-coded are the levels of health each opponent has, indicated by a flash when the player strikes or shoots them. Green flashes show the opponent has high health, red flashes show the enemy is near death.

Oni does not confine the player to fighting small groups of enemies in small arenas; each area is fully open to explore. The fourteen levels are of various sizes, some large enough to comprise an entire building. Bungie hired two architects to design the buildings.

The Oni engine implements a method of interpolation that tweenskey frames, smoothing out the animation of complex martial-arts moves. However, frame slippage is a common problem when multiple non-player characters near the player are attacking.

Plot[edit]

The events of Oni take place in or after the year 2032. The game world is a dystopia, an Earth so polluted that little of it remains habitable. To solve international economic crises, all nations have combined into a single entity, the World Coalition Government. The government is totalitarian, telling the populace that what are actually dangerously toxic regions are wilderness preserves, and uses its police forces, the Technological Crimes Task Force (TCTF), to suppress opposition. The player character, code-named Konoko (voiced by Amanda Winn-Lee), full name later given as Mai Hasegawa, begins the game working for the TCTF. Keil uvision 4 download for windows 10. Soon, she learns her employers have been keeping secrets about her past from her. She turns against them as she embarks on a quest of self-discovery. The player learns more about her family and origins while battling both the TCTF and its greatest enemy, the equally monolithic criminal organization called the Syndicate. In the game's climax, Konoko discovers a Syndicate plan to cause the Atmospheric Conversion Centers, air-treatment plants necessary to keep most of the world's population alive, to catastrophically malfunction. She is partially successful in thwarting the plot, saving a portion of humanity.

Development[edit]

The game's universe is heavily influenced by Mamoru Oshii's anime film Ghost in the Shell, with some additional influence from Akira.[1][2][3] The original plan was for Konoko to be a cyborg like Ghost in the Shell's Motoko Kusanagi. The explanation for her superhuman abilities was changed to be more organic with the addition of the Daodan Chrysalis concept by design lead Hardy LeBel.

Oni was originally expected to be released in the fourth quarter of 1999. Advertising was targeted towards that shipping date, and the game won E3's Game Critics Awards for Best Action/Adventure Game in 1999. However, development difficulties caused the release date to be pushed back continuously. The acquisition of Bungie by Microsoft in 2000 then led to the transfer of the OniIP to Take-Two Interactive (which owned 20% of the studio prior to Microsoft's acquisition). Since Bungie's employees were moving to the new office location in Microsoft's headquarters or leaving the company, work on Oni had to be completed as quickly as possible. Due to a lack of time to resolve issues with the multiplayer code and to finish the levels intended for use by multiplayer mode, this functionality was omitted from the released version.

A sequel, Oni 2: Death & Taxes was in development at Angel Studios before being cancelled for unknown reasons.[4][5]

Reception[edit]

Ao Oni Video Game

Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 75.44%[6]
(PS2) 68.69%[7]
Metacritic(PC) 73/100[8]
(PS2) 69/100[9]
Review scores
PublicationScore
AllGame[10][11]
Edge7/10[12]
EGM3.33/10[13]
Eurogamer7/10[14]
Game Informer6.5/10[15]
Game RevolutionB[17][18]
GamePro[16]
GameSpot(PS2) 7.1/10[19]
(PC) 6.9/10[20]
GameSpy80%[21][22]
GameZone(PC) 9/10[23]
(PS2) 8/10[24]
IGN(PC) 7.5/10[25]
(PS2) 7.3/10[26]
OPM (US)[27]
PC Gamer (US)72%[28]
The Cincinnati Enquirer[29]
Playboy75%[30]

In the United States, Oni sold 50,000 copies by October 2001.[31] It received mixed reviews from critics, with aggregating review websites GameRankings and Metacritic giving the PC version 75.44% and 73/100[6][8] and the PlayStation 2 version 68.69% and 69/100.[7][9] Some reviewers were unimpressed by the minimal detail of the environment graphics,[32] the lack of intelligence on the part of the AI in some situations,[33] and the plot, which was occasionally criticized as underdeveloped.[34] The game's difficulty in combination with a lack of savepoints was sometimes cited as a negative.[35]

Moreover, many fans felt cheated because the game did not deliver on all of its promises. The most notable shortcoming was the absence of LAN-based multiplayer, which had been demoed at hands-on booths at Macworld Expos during Oni's development, but removed before release due to stated concerns over latency issues. This too contributed to some lower scores from reviewers.[25] Some of the game's content was cut as well. This included the highly anticipated 'Iron Demon', a large mech shown in-game in one trailer. Also, many of the weapons featured in the trailer and the game cover were not in the game.

However, Oni received the most praise for its smooth character animation and large array of fighting moves, as well as how it blended gunplay and melee combat.[36] Thus, reviewers gave Oni mostly average-to-good scores in recognition of the enjoyment factor of the game.

Notes[edit]

  1. ^Ported to PlayStation 2 by Rockstar Canada; Mac version ported from Carbon to Cocoa environment by The Omni Group for increased OS X compatibility, and from PowerPC to Intel by Feral Interactive.

References[edit]

Oni video game
  1. ^ abKushner, David (June 2000). 'Ghost in the Machine'. SPIN. 16 (6): 86. ISSN0886-3032.
  2. ^Harry Al-Shakarchi. 'Interview with lead engineer Brent Pease'. Bungie.org. Retrieved 2013-12-22.
  3. ^Harry Al-Shakarchi. 'Interview with concept artist Alex Okita'. Bungie.org. Retrieved 2019-04-03.
  4. ^Yin-Poole, Wesley (December 7, 2016). 'Oni 2 was once in development, here's what it looked like'. Eurogamer. Retrieved October 31, 2017.
  5. ^Alexandra, Heather (December 5, 2016). 'Bungie's Cult Classic Oni Almost Had A Sequel'. Kotaku. Retrieved October 31, 2017.
  6. ^ ab'Oni for PC'. GameRankings. Retrieved December 12, 2012.
  7. ^ ab'Oni for PlayStation 2'. GameRankings. Retrieved December 12, 2012.
  8. ^ ab'Oni for PC Reviews'. Metacritic. Retrieved December 12, 2012.
  9. ^ ab'Oni for PlayStation 2 Reviews'. Metacritic. Retrieved December 12, 2012.
  10. ^Norands, Alec. 'Oni (PC) - Review'. Allgame. Retrieved 2014-04-14.
  11. ^Thompson, Jon. 'Oni (PS2) - Review'. Allgame. Retrieved 2014-04-14.
  12. ^Edge staff (February 2001). 'Oni'. Edge (94).
  13. ^EGM Staff (April 2001). 'Oni (PS2)'. Electronic Gaming Monthly. Archived from the original on 2001-04-21. Retrieved 2014-04-14.
  14. ^Bramwell, Tom (2001-02-08). 'Oni Review (PC)'. Eurogamer. Retrieved 2014-04-14.
  15. ^Reiner, Andrew (March 2001). 'Oni'. Game Informer (95): 67. Archived from the original on 2008-01-30. Retrieved 2014-04-14.
  16. ^Uncle Dust (2001-01-29). 'Oni Review for PS2 on GamePro.com'. GamePro. Archived from the original on 2005-03-09. Retrieved 2014-04-14.
  17. ^White, A.A. (January 2001). 'Oni Review (PC)'. Game Revolution. Retrieved 2014-04-14.
  18. ^White, A.A. (February 2001). 'Oni - Playstation 2 Review'. Game Revolution. Archived from the original on 2001-03-31. Retrieved 2014-04-14.
  19. ^Gerstmann, Jeff (2001-01-31). 'Oni Review (PS2)'. GameSpot. Retrieved 2014-04-14.
  20. ^Kasavin, Greg (2001-01-17). 'Oni Review (PC)'. GameSpot. Retrieved 2014-04-14.
  21. ^Thernes, Ryan 'StoneWolf' (2001-01-27). 'Oni (PC)'. GameSpy. Archived from the original on 2001-02-15. Retrieved 2014-04-14.
  22. ^Alupului, Andrei (2001-02-14). 'Oni'. PlanetPS2. Archived from the original on 2001-02-23. Retrieved 2014-04-14.
  23. ^Lafferty, Michael (2001-01-09). 'Oni Review - PC'. GameZone. Archived from the original on 2008-01-12. Retrieved 2014-04-14.
  24. ^The Badger (2001-04-23). 'Oni (PS2)'. GameZone. Archived from the original on 2001-04-29. Retrieved 2014-04-14.
  25. ^ abAdams, Dan (2001-01-30). 'Oni (PC)'. IGN. Retrieved 2014-04-14.
  26. ^Perry, Doug (2001-02-01). 'Oni (PS2)'. IGN. Retrieved 2014-04-14.
  27. ^'Oni (PS2)'. Official U.S. PlayStation Magazine. April 2001. Archived from the original on 2001-04-18. Retrieved 2014-04-14.
  28. ^'Oni'. PC Gamer: 96. April 2001.
  29. ^Saltzman, Marc (2001-03-07). ''Oni' fun in spite of flaws'. The Cincinnati Enquirer. Archived from the original on 2007-10-01. Retrieved 2014-04-14.
  30. ^Ryan, Michael E. (2001-03-05). 'Anime Adventure: Oni'. Playboy. Archived from the original on 2001-10-18. Retrieved 2014-04-14.
  31. ^Keighley, Geoff (October 2001). 'READ.ME; G.O.D.'s Fall from Grace'. Computer Gaming World (207): 30–32.
  32. ^Hill, Mark (2001-08-13). 'PC Review: Oni'. PC Zone. Archived from the original on 2007-06-24. Retrieved 2014-04-14.Italic or bold markup not allowed in: |publisher= (help)
  33. ^Eilers, Michael (2001-01-29). 'Oni'. Inside Mac Games. Retrieved 2013-12-22.
  34. ^Firing Squad's review
  35. ^Clydesdale, Jimmy (2001-01-25). 'Oni'. Game Over. Retrieved 2013-12-22.
  36. ^Misund, Andreas. 'Oni Review'. Gamer's Hell. Retrieved 2013-12-22.

External links[edit]

  • Oni Central Most popular 3rd-party site for fans and modders
  • Oni at MobyGames

Oni Video Game Cheats

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Name selection[edit]

In Japanese mythology, Oni are strong, human-like demons that punish evil-doers, just as a hyper-evolving Konoko is eliminating the Syndicate in the game. Moreover, in Japanese language, 'it' in a game of tag is called 'Oni' instead; this is especially fitting because a majority of the game consits of Konoko chasing down various characters that are fleeing specifically from her (Muro, Mukade, Griffin etc). I think this is noteworthy information, though I don't know if it actually played a role in the selection of the game's name.

good point, but the fact that Konoko is transformed into an alter ego- if you will - of a human, that is to say superhuman, the word demon, and therefore Oni springs to mind. However it could be a compliation of multiple refernces to culture, history and even gaming.LastmanSAC 02:41, 6 August 2007 (UTC)

Oni 2[edit]

Check out ONi2; a division of wikipedia if you want bios.lastmanSAC

actually, it might be called Oni Galore, i'll have to check up on itLastmanSAC

Character Bios[edit]

It would be neat to see the biographies of the characters and their general attitudes towards the world. Konoko is definately a rebel.-Slayemin

POV![edit]

The Gameplay and features section of this article is a POV promotional mess. I removed the weapons (which read like it came straight out of the game's manual) and am attempting to rework the entire section. --C-squared 01:35, August 9, 2005 (UTC)

I'm inclined to agree. This game was an absolute mess and received harsh condemnation from most critical outlets. Yet, this entry continues to read like a promotional ad, with mentions of 'unique' and 'smooth' gameplay. --AWF
I agree with promotional thingy, but the game a mess? That is an misconception made through ignorance of the elements that make games up.

LastmanSAC 02:34, 6 August 2007 (UTC)

'Harsh condemnation'? Do you have a source for that? Sure, it didn't get amazing reviews like this page may imply, but the reviews were respectable and above-average overall. Oni on Metacritic

Weaopns lists? Promotional ads? Smooth Graphics? The best part of the damn game is the stroyline. Hell the graphics are terrible but it's the core ideas and philosophy that really matter, but if your just a blood thirsty gamer whose only interested in Konoko's bust and the guns..well then the game isn't worth a cent.lastmanSAC

Actually, considering the time of the game's release, the graphics are pretty good

Cheats[edit]

Cheats are enabled either by completing the entire game or editing the persist.dat file, with hex editor. Before proceeding, make a backup copy of 'persist.dat' - without it your game will not function and you can really screw things up if you don't do this properly.

Open 'persist.dat' with your favorite hex editor. It should be located in the directory where you installed Oni (c:program filesoni by default).

Go to hexadecimal Offset 44 - the value should either be '02' or '06'. Change this value to '07'. Save and close the file.

Some but not all cheats:

Liveforever - Mai Hasegava/Konoko is immortal

superammo - endless ammo, if you take empty weapon or weapon with partial used ammo, it reloads itself to full ammo

Roughjustice - makes weapons to fire faster, much faster

In Pushing the Limits, Kelly Gallagher-Mackay and Nancy Steinhauer draw on their experiences as educational leaders to reveal that the schools of the future exist in the here and now. This timely, important book is an answer to that call. Pushing your limits pdf.

shapeshifter - change your player with the characters seen in the level. When you change the player, you got not only the looks, but also his/her's moves, voice, cues

glassworld - background equpment - containers, computers, boxes, etc are made of glass. If you punch or kick these parts, nothing happens but if you shoot it will schatter into pieces. The power of the weapon affects how the glass is schattered.

Touchofgod - kill your opponent with one hit/shot

Lastmanstanding - the characters controlled by the AI fight each other, and usually only one survives, and konoko/mai hasegawa fights this character.

Network[edit]

Oni Video Game Characters

I remember reading a long time ago that the game's networking functions were scrapped because of something to do with bandwidth or synchronization. I think it was mentioned in MacAddict, but I'm not sure which issue. The demo ships with #56, so it could be anywhere up to or just a little past there. Download iphone 6 jailbreak software. Dread Lord CyberSkull✎☠ 14:53, 12 March 2006 (UTC)

Year game takes place[edit]

The first words of my manual are: 'It's 2032 and the world isn't what it used to be.'

Surly proof, if proof be need be, that the game does take place in 2032, no?

22:28, 17 March 2006 (UTC) -GWW

Yo, there is proof that the game takes place in 2032, yet logic inclines that from the time a government is formed..to when it assumes toal control..to when cracks start to appear in its domestic control of crime..surely takes more then a few months? Besides Play the game more! If you talk to people later on in the game it all becomes clear..Get back to me on this whoever wrote this.

LasmanSAC

Spoiler warning[edit]

Shouldn't someone put a spolier tag on the storyline part?--Short stop 09:53, 5 June 2006 (UTC)

Spoiler warnings are only needed where plot elements appear where people wouldn't expect them, that a plot synopsis contains informations on the plot should be obvious to everyone.193.44.6.146 (talk) 13:04, 3 March 2008 (UTC)

Rockstar?[edit]

Hey how come there was a ps2 port by Rockstar?

I don't think I understand the question. Presumably, somewhat thought they would make money off it. 07:03, 4 July 2006 (UTC)

Bungie had already expressed interest in making PlayStation games before being acquired by Microsoft.

Why does the computer cover pictured in the article show the Rockstar logo, as Rockstar? only played a part in the making of the PS2 port, didn't theyLastmanSAC 02:37, 6 August 2007 (UTC)

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Storyline[edit]

Oni Video Game

In short, this section is way the heck too long.

Oxygen not included wiki

Storyline sections should be breif synopsis. Christ anyone who reads all that could have played the game and gotten the information faster. I will be truncating this section severely if I have time in the next few days.--Oni Ookami AlfadorTalk|@ 11:13, 25 December 2006 (UTC)


Philisophical concepts[edit]

should someone include this in the page, just curious..--LastmanSAC 03:34, 10 September 2007 (UTC)

No, it would just be original research and cruft. --Oni Ookami AlfadorTalk|@ 22:28, 10 September 2007 (UTC)

Fair use rationale for Image:Oni PC screenshot.jpg[edit]

Image:Oni PC screenshot.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 17:10, 2 January 2008 (UTC)

Use in Halo Universe[edit]

As you know Bungie likes to put references to there older games into Halo. The same is true for ONI. In the Halo Universe ONI stands for 'Office of Naval Intelligence'. There are not mentioned in the games until the 3rd game, but they are heavely involved in the books. Gundam94 —Preceding unsigned comment added by 69.129.67.253 (talk) 20:58, 17 July 2008 (UTC)

If your point is that this should be included, okay. Find a source and a way to make it encyclopedic and I'll have no problem with it.Larrythefunkyferret (talk) 17:57, 18 July 2008 (UTC)

Legacy and Legality[edit]

who destroyed these perfectly valid sections? there are so many noobs on Wikipedia.. —Preceding unsigned comment added by LastmanSAC (talk • contribs) 03:37, 16 October 2008 (UTC)

Reception?[edit]

Im interested in a section about how the game was recieved when it got out. In general the arcticle could also get som more 'meat on its bones' to truly become a supreme article. —Preceding unsigned comment added by 213.236.242.126 (talk) 05:15, 15 May 2009 (UTC)

You're right, a Reception section would be nice. I'll add one now. --Iritscen (talk) 13:53, 15 May 2009 (UTC)
Okay, it might have room for improvement, but it's up. Unfortunately, it reads rather negatively for a game that is remembered fondly by many, and has an active fandom to this day. I guess it's just that reviewers are paid to be thorough in finding flaws in games, whereas many players could overlook the parts that weren't impressing them and focus on just the parts they liked. I'll leave it to someone else to decide whether the section leans too heavily on the criticism and not the crowd-pleasing aspects of the game. --Iritscen (talk) 14:48, 15 May 2009 (UTC)

Removed crufty sections[edit]

This article had gotten to looking more like a FAQ than a WP article. WP articles don't need to list all the weapons in a game, all the characters, all the enemy types, available combat moves, and particularly not the names of levels. The goal in writing about a game should be to summarize the story and mention a little of the game mechanics, which it did admirably without the sections composed entirely of lists. The article has always had a tendency to deteriorate into cruft, so it's not the first time someone's had to cut it down. Apologies to anyone who spent time on those portions.

Such detailed information, and more, can be found on sites such as GameFAQs, not to mention the fact that the Oni fan community has given the game its own dedicated wiki (see links at bottom of article) where no detail is too small to be notable. Fans with an enthusiasm for the details are invited to consider whether their contributions would fit in an encyclopedia-style article like this one or the specialized pages of the fan wiki. --Iritscen (talk) 13:53, 15 May 2009 (UTC)

Time of Oni's storyline[edit]

While it's true that the game manual says 'It's 2032 and the world ain't what it used to be', the manual also states that the World Coalition Government absorbed most nations in January of 2032, and then goes on to say 'In a matter of years all traces of the old governments faded away.' So it's far from certain that Oni takes place in 2032. --Iritscen (talk) 16:38, 12 July 2011 (UTC)

Infobox[edit]

In the Infobox, the 'Platform(s)' field includes 'PC'. I think that the 'Platform(s)' field should specify a value or values from the 'Supported platforms' section of the Vgclegend template. For example, if Oni only runs on MS-DOS, then Oni's Infobox should specify 'DOS' in the 'Platform(s)' field.
ProResearcher (talk) 12:57, 24 August 2011 (UTC)

Oni Video Game Characters

Ah, I never noticed that, even as I edited the Mac side of the platforms in the infobox. Of course 'PC' is not really a platform. Oni was released for 'Windows 98/ME/2000' (source). I took a stab at a more proper listing of platforms, feel free to correct if you see fit. I also differentiated the two Mac platforms while I was at it; it's really an important distinction in this case, even though the Vgclegend apathetically lists simply 'Mac' as a platform [edit: oops, actually there is 'MAC' and 'OSX']. --Iritscen (talk) 00:48, 25 August 2011 (UTC)

Oni Video Game Wiki

Release data and citations[edit]

This is a section for hashing out the details of Oni's release. I reverted some recently added details which were unsubstantiated by citations, only to see my revert then reverted by the editor as 'vandalism'. If the unnamed IP editor can supply backup for all the dates and region details, then certainly he has the right to add them. However, here is the information I am going on until I see something better:

  • Release date: 1/29/01 (I am actually correcting this from the way the article always used to read, which was 1/28/01). Note that this is the date of simultaneous release on all 3 platforms, at least in North America (source). Again, if you have good sources for different release dates in Europe/Asia, please add references to the sources along with the dates.
  • Publisher: Take-Two Interactive. As the article linked to by the word 'Publisher' in the infobox explains, a publisher is essentially the producer of the title. I don't know who MediaQuest is, but if their name is on the Japanese box, then they have to be a distributor, not a publisher. If we're listing distributors, we'll be here all day; for instance, there are at least two distributors of Oni for the Mac, MacSoft and Feral Interactive. But that's not what the Publisher field is for. There can only be one publisher for a video game, and in this case, Gathering of Developers and Rockstar were both owned by Take 2 at the time, as shown by the fine print on the back of the PS2 box HERE and the PC box HERE. Note that there is no mention of the GOD Games label at all, and that all copyrights go back to Take 2.
  • Media: CD-ROM. I see no reliable mention of a DVD release; the jackets all say 'CD-ROM'. Source: See cover images above.

Ao Oni Video Game

--Iritscen (talk) 16:21, 6 December 2012 (UTC)

Source[edit]

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