Fsx Simconnect Download

Have FSX:SE run as Admin and ASN as admin. Edit: In the Debug window it says something along the lines of: HifiSimConnect1 file not found. Or something like that. But i know that SimConnect is working cause the Airbus Extended is working. Had a problem with the Aribus where the right mcdu didnt work, installed SimConnect and it worked fine.

Contents

Download
  1. 3 Installation

Compatibility and Support

Prerequisites:

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Flight Simulator X

The SimConnect client was designed to be used with Microsoft Flight Simulator X (Boxed Edition). It has been shown to function properly with FSX:SE.

If you have a dual install involving FSX and FSX:SE, please use the FSUIPC client. It has been shown that the SimConnect client may only function with the first FSX installation you have on your PC, and may fail to connect to the second install.

Prepar3D

FSEconomy does not support the use of any version of Prepar3D. FSEconomy is considered purely an entertainment product, which falls outside the EULA scope of Prepar3D usage. Issues with Prepar3D will not be given 100% staff attention, nor are resolutions to issues guaranteed.

That said, the SimConnect client has been shown to function properly with Prepar3D v1, Prepar3D v2, and Prepar3D v3.

As of July 2017, the SimConnect client has some difficulty connecting directly with Prepar3D v4. A workaround is discussed on the FSEconomy forums (link), and future releases of Prepar3D v4 may correct this issue.

Installation

SimConnect Libraries

Installing the required version of SimConnect:

For FSX (Boxed Edition) users, the SimConnect library is already installed on your primary FSX computer, assuming you have at least SP1 installed. If you want to run the FSE client on a second computer on the same LAN, you can download and install the SimConnect library on the second computer by using this download link.

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For FSX (Steam Edition) users, the older SimConnect library required for FSEconomy is included with FSX:SE but is not installed by default. The file you need to install are located in your FSX:SE installation directory in the path:
  • steamappscommonFSXSDKCore Utilities KitSimConnect SDKLegacyInterfacesFSX-SP1SimConnect.msi
You will need to install that file, or alternatively use this download link to retrieve the necessary SimConnect version.
For Prepar3D users, the SimConnect library required for FSEconomy is included with P3D but is not installed by default. The file you need to install are located in your P3D installation directory in the path:

Prepar3DredistInterfaceFSX-SP1retaillibSimConnect.msi

You will need to install that file, or alternatively use this download link to retrieve the necessary SimConnect version.


SimConnect Client Install

Please read and follow these instructions carefully, as the SimConnect client installation process is sensitive.

Important Note: Due to limitations in how Microsoft has designed dot.net installation options, you MUST use Internet Explorer to install the SimConnect Client. You may use other browsers with FSEconomy, however the SimConnect client installation requires the use of Internet Explorer.

Using Internet Explorer, click (here) to go to the initial installation page and then click the 'install' button to start the installation.

Note: If you do not have Internet Explorer set as your default browser, you may receive an error halfway through installation. To work around this, return to the installation page linked above and click the 'Launch' link. Installation will then continue.

Click 'Install' if application dialog boxes appear:



Important Note: Prepar3D is not officially supported by FSEconomy

Setup

After installation, the client can be found in your Windows Start Menu, under 'www.fseconomy.net'

Open the client, and navigate to FILE > CONFIG, and enter your 'Game World' username and password. (possibly different than your Community Forums account password). If you ever change your password, be sure to update that in the client as well.

Also ensure you check the 'Simulator' configuration, and choose Local Computer (unless you are planning on running the client on a secondary computer).
When you start up the client, it will take a few seconds to ‘locate’ your open FSX. You will know that everything is setup correctly when both your FSX program and FSE SimConnect Client are open, and the client displays two 'Connected' icons in the bottom-left corner. Once you see that, you are ready to start a flight. If either shows 'Not Connected', then the client cannot communicate with the indicated resource. The icon on the left is for FSX status, and the icon on the right is for FSE Server status.

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Navigating the Client Menus

  • File
  • Config
    • Account
      This is where you enter your username and password to access FSE
    • Simulator
      This is where you will configure your client to run on the same computer on which you use FSX, or a second computer on the same network.
Note: If your client is not connecting to your simulator, ensure that you have your config set to 'local' (assuming you are running the client and simulator on the same computer) instead of 'remote'
Windows
  • Settings
    You can elect to show a dialog when FSE has finished recording your completed flight (recommended)
    • About
  • Action
    • Start Flight
      This is your most used button while using FSE. Ensure you click this menu item before each and every take off. Read the 'Starting a Flight' are below for more details.
    • Cancel Flight
      If, at any time during a flight (including before you've taken off), you need to cancel the flight and have FSE place everything back at your point of origin, you can use the Cancel Flight menu item.
    • Request Aircraft
      This menu item sends your 'Paint' information to the FSE Staff. Use this menu item if you have made a repaint, or downloaded a repaint, that does not currently work in FSE. Once approved by the staff, you will be able to use this repaint.
Note: In addition to using the 'Start Flight' functionality within the client, you can also start your flight from within the simulator by selecting ADD-ONS > FS ECONOMY > START FLIGHT from the sim menu. This is great for using full-screen mode, or for not needing to minimize your FSX application to find the client.

Navigating the Client Tabs

  • Plan
    The plan tab is a basic web browser with 'always logged on' access to the FSEconomy web site. You can do anything on the web site through the plan tab, or accomplish the same functions within your favorite web browser. NOTE: Many people incorrectly refer to this as 'the client' when asking for Game World support. When asking for support, please indicate whether you are using the built-in SimConnect client web browser, or if you are using a 'regular' web browser such as Firefox or Opera.
  • Information
    The information tab contains three main areas. When you first start the client, all three areas will be blank. When you select an aircraft and a location using the FSX Free Flight mode, the client's Information tab will update to show you what aircraft you have loa
    ded within the sim, and what's available at that location within the FSE game.
    • Aircraft Information
      This section of the Information tab displays 2 lines about the aircraft that you have loaded inside FSX. The first line will tell you what aircraft you are currently using and an icon will indicate if that aircraft is available within FSE. The second line will tell you if that particular aircraft type is located at the airport (within the FSE Game) that you are at within the simulator.
    • Alternative Aircraft
      This section of the Information tab will list all other aircraft that are available at the airport (within the FSE Game) that you are at within the simulator.
    • Alternative Airports
      This section of the Information tab will list any nearby airports that also contain the same aircraft type that you have selected within the simulator.
    • Example: In the example image to the right, the user has FSX open, has selected a Cessna 172, and has chosen Los Angeles International Airport (KLAX). The FSE Client recognizes the aircraft type (Cessna 172) and indicates with the green check mark icon that Cessna 172 is a valid aircraft for use within FSE. However, inside the FSE Game, there are no Cessna 172s located at KLAX, as indicated by the red exclamation point icon. The Alternative Aircraft section lists the 9 other aircraft that are available at KLAX, and the Alternative Airports section shows that there are 2 airports nearby where a Cessna 172 can be found: KLGB is 14nm away and KSMO is 5nm away.
  • Flight
    The flight tab is blank while you are not en-route. Once you click on 'Start Flight', the flight tab will update with information about your selected aircraft and the assignment(s) you have on board the plane. It's always recommended to check this tab after you hit 'Start Flight', but before you take off flying to make sure that the passengers and cargo that you expect to be on board are actually on board. You can also look at this tab at anytime during your flight to get a real-time look at how much rental fees you have accumulated, what your fuel cost will be when you land (if you rented 'dry'), and how much time you have left on your rental timer.

Starting a Flight

After you've used the FSE website to setup your flight by renting an aircraft, fueling the aircraft if necessary, and selecting the assignments you are going to fly, it is time to switch over to the flight simulator and get set up for your flight. Make sure that you are at the same airport and have the same aircraft type in your flight simulator that you have selected on the FSE website.
Once your simulator is ready, you have two options to start an FSE flight: 1) open the FSE client and select ACTION > START FLIGHT from the menu; or 2) select ADD-ONS > FS ECONOMY > START FLIGHT from the FSX menu. At this point, FSE will adjust your fuel load to match what is in that plane according to the FSE game database, and your payload weight will be added to your aircraft. At this point, you're ready to fly - the client should display your aircraft registration as well as begin the countdown on your rental time.
Optional: The SimConnect client loads your payload weight into your simulator, but it averages the entire load across all of your simulator's 'load points' (seats and cargo areas). You can take this opportunity to adjust your cargo weight and balance in the simulator's AIRCRAFT > FUEL AND PAYLOAD menu to match your selected assignments. For example, if you are carrying two passengers and 51Kg of Mail, you would set 77kg into 3 of the seats (yourself, and the 2 passengers), and 51Kg into another seat or the cargo area. Note: All humans weigh 77Kg (170lbs) in FSE, including you the pilot. You MUST NOT adjust your fuel load in your plane, as the client will do that for you automatically. Adjusting your payload positions is completely optional, but in a real airplane you would need to be conscience of your weight and balance for optimum flying parameters... you can practice that realism within the simulator too.
Now that you've hit 'Start Flight', the game website assumes that you are en-route. Even though you may not have began your taxi or take off, your rental timer has began it's countdown and the game website will list your plane and all of your selected jobs as 'en-route'. If you are paying for rent at an hourly rate, you are now being charged. At this point, you are now free to fly to any airport you choose. Most likely, you will fly to the destination of your cargo or passengers, but it's also possible that you will fly to another airport to pick up more assignments; or, perhaps you need to make a fuel stop.

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Also at this point, the client no longer needs to communicate with the game server, so if you need to disconnect from the internet you may.

Ending a Flight

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When you arrive at your intended airport, you signify to the client that you are complete by coming to a stop and setting your parking brake. (If you previously disconnected from the internet, reconnect now!) It does not matter where you come to a stop - you can stop right on the runway, or exit the runway, or taxi all the way to parking. The 'level of realism' that you use is up to you. At this point, the client will pop up a message that it is sending the results of your flight to the server. Once the pop-up indicates that it is complete, you are done with your flight! At this point, the game website no longer considers you to be 'en-route', your rental timer stops, and you are free to disconnect from the Internet again if you need to.
Note: parking near a fuel bowser/refuel point in FSX can cause your aircraft to automatically refuel, which will invalidate your flight. NEVER park near a fuel point!
From here, you can go back to the game website and see what your earnings were for that flight, check your logbook to make sure everything appears to have logged correctly, and maybe setup your aircraft and assignments for your next flight. If, when you landed, you did not have any jobs on board, or all of your jobs on board have now reached their final destination, your aircraft will no longer be rented. If you plan on using it again right away, you may want to immediately go to the 'Airport' web page and re-rent it before someone else does. However, if you still have assignments selected in your 'My Flight' page, your aircraft will still be rented. You are not being charged rent because you are not 'en-route', but you are potentially blocking another player from using the aircraft. This is fine if you are getting ready to use it again.

Important Notes

  • Make sure you land before the rental time counter reaches zero or your flight will be canceled. You do not need to land at your final destination -- simply ending your flight (see: Ending a Flight instructions) and restarting your flight will start your rental time over.
  • Once you select 'START FLIGHT', make sure you see your assignment(s) in the Flight tab. It will only show assignments that are on-board your aircraft. If you have selected assignments, and they do not appear in the flight tab, then they did not get onto your plane and you will not get paid if you take off without them. Some reasons that an assignment might not get on-board: it exceeds the aircraft's MTOW, you do not have enough seats (if your assignment is passengers), or you are not departing from the same airport where the assignment is located.
  • FSE flights are limited to 16x time compression. The client monitors this and will cancel your flight if you exceed 16x.
  • The process to end a flight will usually take just a few seconds but on rare occasions, it may last much longer. DO NOT close the FSE program until it says the flight has been logged. Even if the FSE client appears to be not responding, just leave it. It may even take hours but if you close it before logging is complete, you will lose credit for that flight. If you are unable to wait, you should view the 'My Flight' page on the game website, and click the 'Cancel Flight' button. This will reset your aircraft and all assignments back to their original configuration at the airport you took off from, but may be better than the potential errors you might see from whatever caused the end-flight process to hang.
  • If you are in a helicopter or float plane, your aircraft probably does not have a parking brake enabled by default. You can edit your aircraft's configuration file (aircraft.cfg) to add a parking brake, even during 'mid-flight'. (many people land and discover that they have no parking brake, and need to make this adjustment before they can get credit for their flight). Find the following two lines and adjust them to read as follows. Once you make this adjustment, you can simply reload your aircraft (CTRL+SHFT+R by default, or go into your aircraft menu and select the same aircraft you are in).

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toe_brakes_scale = 0.75